Pulie+EE

="In this digital age, how does the spectators' experience of art and the added dimension of digital technology change the art through interactivity?" = I plan to write this essay by researching and analysing examples of ‘digital interactive art’ that I have seen. I feel that as the //experience// of the art is so integral to the concept, I would not have any authority to write an essay discussing work I have not personally experienced. I will also interview others to obtain a varied perspective on the work as to how their experience has affected the art. It would also be interesting to see how the digital factor had impacted the spectator and consequently, the art; particularly with respect to the age of the spectator. With a computer-literate Generation Y, and technology increasingly integrated into their lives, they //may// feel more comfortable with their contemporary art to be constructed and manipulated through digital media. I should also like to touch upon the difference of ‘conventional’ art with art constructed through the use of digital media, probably as an introduction to the theme. I will also attempt to get in contact with some of the artists, though as I don’t have any personal acquaintances, I do not know how successful this will prove to be. I will try to analyse works as varied as possible, such as sound impacted works against movement-impacted. I must pay particular attention to how the varying levels of interactivity affect the art, to always bring the essay back to the research question. I may also analyse the intent of the art, where relevant, as works created in and for an environment such as the annual Burning Man festival will differ on several levels to those in temporary or permanent exhibitions.



The photograph above is not a digital interactive work in the way that I am likely to continue my research, though the perception of it may be manipulated to include it into the digital interactive family.

The Ars Electronica Museum in Linx Austria is part of a well-known institution that also holds a revered competition in the fields of digital art and design. There is a category in the competition dedicated to digital interactive art: ( http://www.aec.at/prix_categories_en.php?cat=Interactive%20Art ) The museum houses many digital works and I'm relying on my assumption that many of the submitted pieces are exhibited there and therefore some of the winning or outstanding works may be seen. ( http://www.aec.at/center_about_en.php ) 

14 October, 2010 Hello Hello, I've been awful in terms of keeping this up, but I am now going to try and remedy that. I've got a lot of photos I've taken, and I just need to figure out how I can share them with you all.. I don't have a flickr or picassa account and I suppose I could make one- while I figure that out I'll put in where I'm at for the moment. So during the summer I went to Linz Austria to see the Digital Art at the Ars Electronica Centre, and that was //incredible// for my research. Many different works by different artists, so I think that was definitely a success. Also, I managed to talk to/interview several people about their reactions and responses to the art. Some of it was recorded though I'm afraid it's quite hard to hear, but I do think that the combination of people I don't know's reaction and the people I saw it with should suffice in terms of human research. I've also gotten a contact who is the coordinator for the interactive art at the museum and she has been very helpful in answering questions and said she would refer me to other people (hopefully the artists) if there are questions she is unable to answer. However, I don't feel that i've sufficiently exploited her, so I'm planning on continuing my correspondence with her as i continue to write my essay and more queries arise. I also thought it would be good if i could go to atleast another gallery for a wider range of research as i felt it should be a little broader than just the ars electronica centre. I was in London during the summer where I was hoping to find other interactive installations, however, it was alot harder to find the artworks than i'd anticipated. Particularly as I'd missed a wonderful exhibit at the V&A which looked sooo useful. I think the main issue is that they are often individual artworks and therefore are often temporarly exhibits, so being in the right place at the right time is unlikely. I did however go to an Ernesto Neto Gallery. I was looking through the Time Out hoping for something that would be relevant to either my EE or my artwork and it said, Immersive and Interactive - SCORE! I already knew it wasn't digital but i thought i might be able to manipulate my title if it ended up being helpful and it was! It was an incredible labyrinth where you can touch and smell and walk and even SWIM. Epitome of immersive. So from my previous title of: "In this digital age, how does the spectators' experience of art and the added dimension of digital technology change the art through interactivity?" <span style="display: block; font-family: 'Courier New',Courier,monospace;">I had planned to modify my title to include the Ernesto Neto exhibition but rereading my title it is still appropriate to use modifying digital and non-digital interactive art. <span style="display: block; font-family: 'Courier New',Courier,monospace;"> <span style="display: block; font-family: 'Courier New',Courier,monospace;"> <span style="display: block; font-family: 'Courier New',Courier,monospace;">

Sorry this is all in a large font.. i can't seem to figure out how to change it.. I'll fix that later. Here's my current plan: __ Title __ In this digital age, to what extent does the added dimension of digital technology contribute to the interactivity between the viewer and the artwork in Digital-Interactive Art __Introduction__ (300) Define Terms: Interactivity; Digital art ** Brief **introduction to materials used in previous eras, what was available etc. Importance of technology to the current world – 21st century generation, how might this impact art and the media used? Importance to the investigation of personally experiencing the art Art works and artists to be focussed on   Background on Ernesto Neto Background on the Ars Electronica Center Immersive art vs Interactive vs Digital Interactive Art comparison Include differing levels of interactivity Thesis statement: ……^^ Sum up ^^….. __Part 1 – Ars Electronica Centre__ (1300) a) First Artwork – Leaf Throwing ‘Game’ <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø Brief Background of artist  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø Description  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø Level of interactivity  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø How the interactivity affected myself, and those I spoke to about it, as a viewer’s experience of the art  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø How might the interactivity affect the targeted viewer, in this case children? <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l3 level1 lfo2; text-indent: -18pt;"> Ø How might the enjoyment have been influenced by a non-digital form of this? b) Second Artwork – Na’avi Forest <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø Brief Background of artist  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø Description  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø Level of interactivity  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø How the interactivity affected myself, and those I spoke to about it, as a viewer’s experience of the art  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø No obvious targeted viewer in this case, but what did the added dimension of movement impact the artwork <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø How might the overall effect of the artwork been changed without being digital? <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l5 level1 lfo3; text-indent: -18pt;"> Ø Compare to Green Lights I saw at the macro – walk amongst them however it’s not interactive. Shows // just // the digital aspect. c) Third Artwork? – LED Garden (only heard about this from people in the lab, saw prototypes) <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l1 level1 lfo4; text-indent: -18pt;"> Ø Brief Background of artist  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l1 level1 lfo4; text-indent: -18pt;"> Ø Description  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l1 level1 lfo4; text-indent: -18pt;"> Ø Level of interactivity  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l1 level1 lfo4; text-indent: -18pt;"> Ø How the interactivity affected myself, and those I spoke to about it, as a viewer’s experience of the art  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l1 level1 lfo4; text-indent: -18pt;"> Ø No obvious targeted viewer, how might the overall effect of the artwork been changed without being digital? d) Fourth – Robots (yes. Robots.) controlled by ipod <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l0 level1 lfo5; text-indent: -18pt;"> Ø Brief Background of artist  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l0 level1 lfo5; text-indent: -18pt;"> Ø Description  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l0 level1 lfo5; text-indent: -18pt;"> Ø Level of interactivity  <span style="line-height: normal; margin: 0cm 0cm 0pt 72pt; mso-add-space: auto; mso-list: l0 level1 lfo5; text-indent: -18pt;"> Ø Use of everyday technology, ipod, does this make this more accessible to the experiencer of the art?  <span style="line-height: normal; margin: 12pt 0cm 10pt 72pt; mso-add-space: auto; mso-list: l0 level1 lfo5; text-indent: -18pt;"> Ø How might the overall effect of the artwork been changed without being digital (dramatically! They would do// nothing //)   __Part 2 – Ernesto Neto Gallery__ (900)  <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Description of Gallery  <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Level of Interactivity  <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Use of material, weights, water etc  <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Use of several levels and areas  <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Discuss how the spectator is encouraged to touch and smell, to walk // across // the art. <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø How could this artwork have been changed through using digital technology <span style="line-height: normal; margin: 12pt 0cm 0pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø Through observation of the different people experiencing the art, was there any disparity between enjoyment through age, gender (entirely qualitative research. Purely observational. Will probably cut this) <span style="line-height: normal; margin: 12pt 0cm 10pt 36pt; mso-add-space: auto; mso-list: l2 level1 lfo6; text-indent: -18pt;"> Ø What were the intentions of Ernesto Neto in this gallery and his multiple installations similar to this. __Part 3 – Comparison of immersive art vs interactive vs digital interactive art__ (1300) This should be the main body of my text yet I feel like I will have said much of what I’ve wanted to in the previous sections. In this part I should Ø Compare each individual artwork from the Ars Electronica Centre with the Ernesto Neto gallery <span style="line-height: normal; margin: 0cm 0cm 10pt 36pt; mso-list: l6 level1 lfo7; text-indent: -18pt;"> Ø What has been gained or lost through the use or not of digital technology in these works Perhaps either cut down the size of the previous parts so I don’t repeat myself in this section, or I use this section as an umbrella section beginning with a paragraph explaining the subsequent ones that will go into further detail about the artworks themselves and then ending with the direct comparison of the art works consisting of the bullet points above. __Conclusion__ (300) To know how i will conclude I will probably need to reach a later stage in the development of my essay. In the book I have on Ernesto Neto’s gallery there are several good quotes about immersive and interactive environments, however I don’t know which or to what extent I may use them.